![Unity grass texture download](https://cdn1.cdnme.se/5447227/9-3/6_64e61dfae087c31b411cc5f3.png)
one bug: when changing a value in any field and going to the next object or texture then previously changed value for the previous mesh is visible in the current textures
![unity grass texture download unity grass texture download](https://store.speedtree.com/site-assets/uploads/2014/11/rough_grass_textures.jpg)
also even when setting 100% and spawning the grass there is always space between the meshes/textures, the density is less or does not cover the whole terrain
![unity grass texture download unity grass texture download](https://i.ytimg.com/vi/2q_J8f_3FN4/maxresdefault.jpg)
when I have four textures and set 25% to each texture then the first textures does not get spawned also when having multiple textures of grass if spawn percent of the first texture is 100 then setting the second texture any percentage (eg 20,100) will not spawn it, only the first texture is spawned on the terrain, eg if the first texture is 50 and the second texture is 50 then it spawns both the textures the white I'm not sure if it is keeping the original grass textures color or adding a white tint to it, also tried setting alpha to zero it does not help, probably having an extra option (checkbox) to just use the original grass texture color will help, (if white does add some tint to the original color) Last selected tree item respawning when changing grass spawn rulesĬlick to expand.yes this got it working, great and thanksĪlso couple more things on the grass spawning Exposed seed value in settings tab (global, added to each item's own seed) If you're having issues with rendering, even if you manually paint a tree on the terrain it's either because of the shader used on the tree, or the way the terrain renders vegetation. The tool only places vegetation of the terrain, so doesn't affect rendering. But it ends up being a faster workflow being able to see the effect of a parameter directly.īut it should not freeze Unity, it's best to always be careful with the distance and spawn chance parameters, because it's essentially possible to spawn millions of trees, which the terrain rendering can't handle.
![unity grass texture download unity grass texture download](http://2.bp.blogspot.com/-4T15yJnuijM/U7Fv20jIdpI/AAAAAAAAFa8/KUtHG9Gs2z8/s1600/(GRASS+2)+seamless+turf+lawn+green+ground+field+texture.jpg)
So that is a little slow, but its because a lot of things have to be done. Click to expand.Sorry, missed your message entirely, wasn't subscribed to the thread.Ĭhanging the spawn rules of a tree triggers a respawn of it, for a large amount of trees this takes <0.3 seconds.
![Unity grass texture download](https://cdn1.cdnme.se/5447227/9-3/6_64e61dfae087c31b411cc5f3.png)